Hi all,
I’m trying to turn a terrain mesh into a closed solid. Steps:
- Take the terrain mesh, copy it and move on -Z for the bottom.
- Extract naked edges of the top, loft to the bottom boundary, convert to mesh.
- Merge top + bottom + sides → Mesh Join → Weld / Combine & Clean.
Is Mesh Closed always returns False. I think the vertices along the seams don’t match between the lofted sides and the terrain boundary, but I can’t figure out the clean way to fix it.
Script attached — any help appreciated!
- mesh join problem.gh (635.7 KB)
