I have a network of lines that forms a complex hexagon grid. What I’m trying to do is convert this network into a mesh and also retain the same faces. I need this in order to use the deconstruct mesh utility and mesh connectivity features. The face normals and vertice normals are really handy features.
Is there any way to do this? I tried using the plankton mesh, but I wasn’t able to deconstruct the plankton mesh or use evaluate the mesh using any tools. I tried looking, but couldn’t find any.
I also tried the ngon mesh plugin, but I couldn’t get any desireable results out of it.
Here is my file:
ngon mesh.gh (23.1 KB)
This is the kind of mesh I wish to use:
And this is the kind of mesh I am getting after trying various methods:
Any help is appreciated. Thankyou!