NICE POINT!
In big studios making 3D Art (Car Design) we try to use 32 inches or bigger monitors.
While our child is playing on a nice big TV … I feel like monitor producer is missing badly a big sector market. Having 4k less than 32 inches is workless because dpi is too small for the eye and GPU today power. There is no 4K monitor at 120~144Hz bigger than 27inches only TV. I always spend more on monitor and GPU rather a new CPU pc. I’m using an old i7 2600k. And If I need to update, I wish 4K at 120hz because of GPU can’t handle well big 8K at 60hz (at least). Also aside is better to have a second extra monitor. The extra monitor is handy for looking tutorials o checking email, forum etc.
One thing that I don’t understand is why monitors and/or the GPU’s (Edit:) DONT uses similar frame interpolation technologies that tv’s use, to generate that smooth flow of frames (that often is refered to as the soap opera effect)
I presume because move came from a picture (frame), analogic tape photograph older than an array faster format. Old monitors were more square. And the GPU was running much faster on a monitor resolution than a TV resolution. I remember making test running at a resolution of 1920x1200 was faster in FPS than a smaller 1920x1080 size. I did not make a test about that in this century but I think the FPS difference was solved (with the Radeon “HD” I’m not so sure). Having very wide monitors is a problem for the 3D perspective. A more square monitor (than a Tv) helps to have more compact info content and is ergonomically ok for the head, so I think they try to conserve that. Also in some countries TV has different taxation than monitors (that pay much more taxes. For example Italy you need to pay each Yr for having a TV). I prefer one TV format instead of these two and massive production. Probably there are a lot of production reasons we will never know.
Edit: i miss understood the question
Tv has no interaction with the user so a delay interpolating several frames at 25 fps is not a problem for a 120Hz TV. Instead in the PC that lag in milliseconds con result unnatural. Using a TV as a monitor and moving the mouse in a first-person game you will notice the slow reaction. The GPU can use motion blur Post-process effect that uses fewer frames but eat GPU process power.
That is surprising. I’m sure there’s many more like me holding out for the 16 core 3950x Sept release. I also have zero patience for bios updates to maximise performance. I’ll let the early adopters deal with that.
I saw that! They said they were focusing on meeting demand for the other chips that they are behind on. Crazy… I saw that they also finally announced the next threadrippers or at least the first 24 core threadripper. That’s going to be fun!