I don’t think HoloMark is affecting Cycles in such a way.
The lights is again just a drawback of the current Rendered mode implementation for handling OpenGL lights. It’d be great if it were better of course
I don’t think HoloMark is affecting Cycles in such a way.
The lights is again just a drawback of the current Rendered mode implementation for handling OpenGL lights. It’d be great if it were better of course