I am trying to create a rhino surface (site topography) from a photogrammetry mesh (from drone reality capture / use of the Heron plugin). Conceptually, I am sticking a bunch of vertical lines into the photogrammetry and using all of those intersections (points) to create a nurbs curve and eventually loft them into a rhino surface. I realize the Heron plugin can provide a topographic surface but it is not super accurate in my experience, especially if you crank up the resolution on the Heron Photogrammetry brought in. Please let me know if I am approaching this solution from the wrong angle. Otherwise, I am sturggling with two major things in my process:
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The sample photogrammetry in the file below is broken up into open meshes. I am trying to use the path mapper to group my points in a straight line for nurbs curve generation. (See top image in PDF below)
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How to “smooth” out the surface from buildings, tress, cars, etc. Would I take average sampling of surrounding point z values? Or should I try to overwrite the z values that are extremities?
Any thoughts on this would be greatly appreciated!
MeshtoSurface.pdf (1.5 MB)
MeshtoSurface.gh (37.8 KB)
MeshtoSurface.3dm (1.9 MB)