Hi, there. I am trying to project the staggered quad pattern back to this surface with three opening. What’s the technology to form the surface around these holes. I would prefer not to use split surface or trim method, which is GPU consuming with massive geometries.
IMO, Surface Split is relatively faster than other methods (Region Difference or Split Brep…)and let you preserve the details of trimmed panel edges, so why bother?
Hi, Kim, Thank you for you fast reply,it is faster with surface split component than that I thought would be. I was trying to figure out the method to reform the Collide parts with edge surface component, but I guess that it would involve complex data struture management, which I am interested to figure out how.