Is it possible to export a textured rhino file to .3ds with the texture and the mapping ?
When i import a .3ds in 3ds max, texture coordinates are not the same.
Yes, when you export a .3ds file from Rhino, it will be imported inside Max with the same coordinates that the object had inside Rhino. After you export, you’ll find the .3ds file and next to it, in the same folder, the texture used. After importing to Max go to material editor, click the eyedropper next to the material’s name and pick the object to have it’s material in the material editor.
Note: After having your material in the material editor you might see that the texture is not showing in the viewport, it’s because Max is not able to find the texture’s path. So click on the diffuse button labeled "M"
to direct Max to where the diffuse map is saved.
Hi, thanks a lot for your answer.
I tried but i have a problem of orientation. When i export a textured rhino file with a certain orientation, the direction is not the same in max.
i show you pictures :
I export a .3ds or a .fbx with “save textures”…
An idea ?
This is very strange never happened to me.
I did a test now with a wooden texture and exported to .3ds and .fbx
And in both cases they came up perfectly inside Max.
Are you sure you’re applying the same texture inside Max?