Only Surface and Brep objects are currently supported. Trims are ignored on Breps

Rayshoot method ignores the Trims. Is there anyway to ignore trim of the object.

Hi @anandhpe,

Yes, this is a known issue.

Shoot a ray at the Brep face. If you get a hit, check the first point and ensure it falls on the active portion of the face using BrepFace.IsPointOnFace. If not, throw away the results.

– Dale