Rayshoot method ignores the Trims. Is there anyway to ignore trim of the object.
Hi @anandhpe,
Yes, this is a known issue.
https://mcneel.myjetbrains.com/youtrack/issue/RH-13351
Shoot a ray at the Brep face. If you get a hit, check the first point and ensure it falls on the active portion of the face using BrepFace.IsPointOnFace. If not, throw away the results.
– Dale