2017 screenshot representation of an independent developer complexity modeling 3D assets.
Omniverse, USD and MDL integration state of the art?
I do not know If I’m going to use
Export USD: https://en.wikipedia.org/wiki/Universal_Scene_Description
but looks interesting to use it in the union with
So MDL integration will be needed.
Reasons: I paint using Substance Painter but at the same time I make changes in my Rhino model. And probably this synchronization in realtime let me make more editions. Unreal and Unity now accept Pixar USD