Does the Offset Curve component have a maximum number of control points it can handle? My curve has 6812 control points and the offset fails after a certain percentage. I can flip the curve and the problem occurs on the other end of the curve.
Attach your file please!
This wonât be possible. Itâs much rather a question to the developers whether the command has an actual maximum number of points it is capable of processing.
Hey Martin,
I think it is not about the nÂș of control points but about the curve itself. I have done an intersection between a mesh and a plane, getting a sagged curve like yours and then test it.
Here the results:
I attached a simplified example. Why does the offset fail on this curve?
Please note, Iâm working with an interpolated curve, not a polyline.
21_11_25_offset_fail.gh (23.9 KB)
Well Jordi, you changed the input values. And it seems you might have different tolerance settings. Or for some reason your offset curve has 20â000 something control points while mine has 37117 control points.
Below is my system info:
System info Martin Siegrist workstation
Rhino 7 SR13 2021-11-16 (Rhino 7, 7.13.21320.13001, Git hash:master @ e803eedb640e6d2f37b95fd3d0eac5af5532def7)
License type: Kommerziell, build 2021-11-16
License details: Cloud Zoo
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 1.3e+02Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA RTX A5000 (NVidia) Memory: 24GB, Driver date: 10-13-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 472.39
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
- Secondary monitor attached to adapter port #2
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPUâs maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-13-2021
Driver Version: 30.0.14.7239
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 24564 MB
Rhino plugins that do not ship with Rhino
C:\Users\martinsiegrist\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\KeyShot9RhinoPlugin (ecfe8d1f-876a-460f-aa5e-3dd816936811)\1.4.0.0\KeyShot9RhinoPlugin\Rhino 7\KeyShot9RhinoPlugin.rhp âKeyShot9RhinoPluginâ 1.4.0.0
C:\Users\martinsiegrist\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\EleFront\4.2.2\ElefrontProperties.rhp âElefrontPropertiesâ 1.0.0.0
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp âCommandsâ 7.13.21320.13001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp âRenderer Development Kitâ
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp âRhino Renderâ 7.13.21320.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp âRDK_EtoUIâ 7.13.21320.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp âRenderer Development Kit UIâ
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp âSnapshotsâ
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp âRhinoCyclesâ 7.13.21320.13001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp âToolbarsâ 7.13.21320.13001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp â3Dconnexion 3D Mouseâ
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp âDisplacementâ
Rhino 7 SR12 2021-11-9 (Rhino 7, 7.12.21313.06341)
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 30Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1080 Ti (NVidia) Memory: 11GB, Driver date: 11-6-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 457.30
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPUâs maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-6-2020
Driver Version: 27.21.14.5730
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Model Units: Milimeters
Absolute Tolerance: 0.01 units
Angle Tolerance:1.0 degrees
Length: 3.7524e+6
NÂș of Points: 43437
I donât think this has to do with hardware specs.
While working on a much bigger curve with nearly 90â000 points, I realized that cursor tool tips decrease performance drastically. Is that a known problem / limitation.
So far my workaround for the offset fauilure is to split the curve into multiple segments but that leads to other problems again âŠ
Today I had enough and I downloaded Clipper.
While it takes 23 seconds to show the control points, the GH Clipper component Polyline Offset rebuilds and offsets my polyline in just 1.2 seconds and the result is a closed curve.
Iâm trying to work with native components whenever possible. How does Clipper do this so quickly and perfectly right? Is there any plan to integrate what clipper does into native Rhino commands and Grasshopper components?
Clipper is able to solve things by only (1) supporting polylines (not arcs, circles, etc.) (2) only supporting planar curves (3) placing all lines on a âbitmapâ all points are internally rounded to integer numbers, greatly simplifying the process of solving overlapping/nearly overlapping curves.