For the user, it would be cool, if the official Rhino plugins were in their own folder.
By a mere glance, we could tell what has been added/deleted to rhino, without a care in the world as to the original configuration.
I understand that it would be bad to cause a third-party plug-in hierarchical change, which is why I wondered if Rhino itself could cordon-off all their plug-ins.
[I wish users didn’t have to “Unblock” scripts.]
[Some games are elegant, in that they can parse a list of archives searching their contents for add-ons. See: .pk3, pk4, which are really just .zips.]
I’m not sure what I’m supposed to gleam from the image. But everything, with the exception on BoltGen.rhp, is a plug-in or support file that ships with Rhino 5.
We can’t control where 3rd party plug-in choose to install their files…
I agree, as I stated, you can’t control where the others put their plug, but if all the official original files were separate, it would be easy to determine which are which at a glance.
It would seem that a user or IT person would only want to see the stock system, and a list of whatever has been added, kind of like msconfig can exclude non-MS stuff.
It’s just a convenience, polish thing. To quickly find out, “Isn’t it installed on this system?”
In other words, how did you know I added Boltgen? (Well, without being a developer.)