I know it’s been discussed before, but I am curious to see if anyone has made any progress on a way to have objects always follow the camera (similar to how dimension text always does)?
On this page: http://wiki.mcneel.com/people/pascalgolay
find the script FaceCamera. maybe that is (partially) what you need?
That is basically the feature I am talking about with the key exception that FaceCamera does not dynamically follow the camera. You have to run the script each time you move the camera.
If you’re familiar with Sketchup, it has the feature with its planar people and trees that dynamically follow the camera as you move around.
I can imagine such a feature yet I have never heard of that type of functionality inside Rhino.
Rhino can use RPC files for this. The command is just RPC. You need to have RPC content https://www.archvision.com/rpccontent/people to use.
They’re called Face Me components in SketchUp (and you can make any component into a Face Me just by checking a box when you create the component). And they’re essential. People - trees, anything that you need to be looking at the camera as you change position. I’m doing a lot of work in retail display and mannequins become a problem - if they’re 3D the model becomes too heavy, but if they’re 2D shapes I have to turn 30 to 40 items every time I move the camera. Making them into Face Me components solves that problem.
Yes - exactly! I haven’t had any luck finding a solution.
This was called “billboard” in most game engines back in the days. They could be either fully facing the camera or face the camera, but keep the Z axis as a 3D axis. (so you cold walk under a tree or look down on people)