Check the .obj imported mesh in WIP6 - I created a simple shape, exported it with standard .obj settings from Rhino and imported it back into the Rhino file - it’s a bad mesh.
Hi…maybe…
I think it’s because the default ngons options is checked. Uncheck it by default.
Do not create ngons.
ngons were evil at a time, and it can still be (some 3d render engines do not accept ngons).
You have to get the full control of meshes each time it’s possible. Using the advanced preview is recommended.
I I would recommend to disable this option by default to the V6 developers.
Yeah, I used the basic setting for each mesh/export/import but that one was different from the rest as standard, I had to change it manually to get the same result. It’s not a biggy but only realised after I’d posted the first time.
Thanks for the model. This will work better in the next release of the WIP. The problem was actually with OBJ import. The OBJ file was fine and should have worked with any app downstream app that handled more than 4 vertices on a face. The importer was getting the same answer for the triangulation of the ngon as V5 but was screwing up the indexes when it made the faces. If you open the file in the next wip you’ll only see 4 degenerate faces. Technically they’re valid because the vertex location and indexes are unique for the faces. But the vertexes are also colinear so the faces have no area, normals can’t be properly calculated, etc. I’ll look into that sometime in near future. Here’s a YouTrack issue for this if you’d like to track the progress.