Normal direction issue about ShapeMap

I was using your script, and I noticed that the hexagons, or planes, do not have their normal direction aligned with the target surface, despite the inclusion of “plane normal.” What could be causing this issue?


Thanks for you feedback, I have fixed this issue by modifing the import object

Remap.gh (301.0 KB)

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This is a known bug and if you enter a mesh, the normal will be wrong. We’ll fix it in the next update

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