After testing the new Node Editor introduced in the latest V-Ray for Rhino update, I wanted to share some feedback and a few issues I’ve encountered:
- It would be very useful to have the Triplanar node applied before Bitmap nodes (similar to 3ds Max), or at least allow multiple Bitmaps to connect to a single Triplanar node. Also, adding a UVW randomizer node could really help.
- Drag-and-drop of multiple Bitmap textures directly into the Node Editor would significantly speed up material creation.
- I accidentally deleted a material in the Node Editor and found there is no Ctrl+Z (undo). This is a critical feature that should be implemented.
- Dropping a node (e.g., a Color Correction) onto an existing connection line should automatically insert it between the two nodes. Currently, all connections need to be redone manually.
- Minor bug: when selecting a Bitmap, switching Texture Placement to “Mapping Source” and clicking the UV Placement slot on the right panel should display UVW Placement, but it does not.
Overall, the Node Editor is a great addition, but these improvements would make it much more efficient and robust.
Thanks.