Node Editor Improvements

After testing the new Node Editor introduced in the latest V-Ray for Rhino update, I wanted to share some feedback and a few issues I’ve encountered:

  • It would be very useful to have the Triplanar node applied before Bitmap nodes (similar to 3ds Max), or at least allow multiple Bitmaps to connect to a single Triplanar node. Also, adding a UVW randomizer node could really help.
  • Drag-and-drop of multiple Bitmap textures directly into the Node Editor would significantly speed up material creation.
  • I accidentally deleted a material in the Node Editor and found there is no Ctrl+Z (undo). This is a critical feature that should be implemented.
  • Dropping a node (e.g., a Color Correction) onto an existing connection line should automatically insert it between the two nodes. Currently, all connections need to be redone manually.
  • Minor bug: when selecting a Bitmap, switching Texture Placement to “Mapping Source” and clicking the UV Placement slot on the right panel should display UVW Placement, but it does not.

Overall, the Node Editor is a great addition, but these improvements would make it much more efficient and robust.

Thanks.

Oh has it been released? Been waiting for this. You’re probably better off posting this on the Chaos forum (if you haven’t already), as they handle the plugin updates.

The lack of undo has been irritating me for ages.

Ok, I will, thanks!
Yes, they’ve released it last week, a good update so far.

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Hi,

all the suggestions reached the developer ears already. In fact some of them were already added, as they were on the roadmap even before the last release.

Hello,

thanks Nikolay for the quick answer.