The goal again is to eliminate the weld line on the left side of the model to create a seamless pattern around the surface. People have pointed me to using ngon. I’m wondering if there is a way to apply the pattern to a seamless mesh so that there won’t be that weld line on the cage to start with.
In the meantime, the temporary solution is to bake the thing, trim off the half with the weld line and mirror the side without the weld line.
LunchBox returs a few null items at the singularity.
You can clean the data tree to remove nulls.
What kind of subdivision you need? As the one you using in lunchbox is based on triangles.
Which can be converted to nurbs using planar surface component.
I still see a seam line even after cleaning the data tree.
Ideally, I want to be able to apply any type of grasshopper pattern onto the surface without a seam line. Right now with the simple symmetrical patterns I can delete the seam manually. But for something like the below: