Let’s say I build a 10 x 10 x 20 cylinder
BoxEdit contains that data, but if I rotate the cylinder the Boxedit data changes to absolute values.
How can it be done so that when I rotate the cylinder it maintains the values of X Y and Z relative to the cylinder?
I hope my question is understood. Sorry for my English.
Hello - you’ll need to take a couple of extra steps -
- Set the BoxEdit control to use the current CPlane and not the World.
- Set a CPlane to the object - the easiest way, since this is an extrusion, is probably to set the Gumball to align by object (Gumball context menu) and then set the CPlane the the Gumball. (
CPlane command > Gumball)
BoxEdit will show a Cplane aligned dimensions - you may need to unselect and re-select the object for that to update, I see a possible glitch there.
Thanks that do the trick!