Need some advice for sub-d

hi everyone,

I’ve seen a project on internet and I think this is the perfect exercice to learn more about sub-d.

There is the furniture that I would like to model

So I’ve started from a drawing with front/top and side view

I started from the top curve and extrude step by step and shaping depending the front and side view.


Howerver I’ve done the middle part but If I cap it, It closed with triangles and I can’t use face to make legs so Ive done the legs but I can’t bridged them haha.

So I tried from another perspective by making a face and offset it so I could have some faces to manipulate but it’s not that precise in my opinion.


Any suggestions ? or a way to follow ?

Thank you in advance !

Jeff

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This is slightly confusing. Ppl will need more data.

start with a concept for the facelayout at the bottom.
see lines at left.

try to use quad s when ever possible
try to avoid starpoints, place them carfully.

take care that some commands convert subD to nurbs/polysurfaces.

see other topics
for example

or some of the learning resources

post your 3dm file

have fun - kind regrads -tom

and it s always nice to keep the references:

Designer:
Olivier Moravik
Table: Titus Coffee Table

without any shaping / finetuning
it still looks clumsy…

but should show the overall concept.

the concept is similar to @theoutside kyle 's paper doll approach

instead of starting with faces i use lines:

commands used:
initial concept:
_polygon
_line
_explode
_meshFromLines
_toSubD

gumball - Extrude, Scale, Move

_insertEdge
_inset
_extrudeSubD (in UVN system for the edge)

_mirror
_bridge

_3dFace for the top surface

coffetable_subd.3dm (3.3 MB)

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