Can someone look at this screen shot and tell me what I’m doing wrong?
I have a circular disc under my objects and the material (grey floor) is applied to it. I then select grey floor in the base material slot of the wrapper material, check matte and shadows. But my grey floor doesn’t become transparent and I have no shadows.
Fortunately I have Thea which handles things like this in a very direct way - call up Rhino’s ground plane, apply Thea’s shadow catcher to it, done.
So I switched to Matte_Shadow_Receiver and deleted the dome light but still no success. I seem to get better shadows but no way to increase or decrease them. And no transparency on floor.
Any other thoughts about what I might do?
Also, does your email imply that V-Ray can’t have both a shadow catcher and an hdri at the same time? Whenever possible I light with only a hdri.
Thanks but no luck. Shadow Catcher is applied to the disc below my geometry, no transparency. Dome Light is disabled.
Honestly, I think the Environment, Background panel is a confusing mess.
I learned something after posting this - V-Ray seems to be sensitive to the history of a scene. What I mean is, I finished the scene and rendered it out in Thea (see above). Then I copied the geometry, dragged it to a new location, turned off the ground plane and swapped out the Thea materials for V-Ray materials. No shadow catcher.
Then I selected the geometry (that had V-Ray materials applied) and copied it into a fresh scene and the shadow catcher worked. Not sure why that would be but there it is.