Need rhino6 script to create blocks from objects and layers

I have a love hate relationship with blocks. Designers pretty much hate them because they aren’t very friendly, and I would agree. Editing nested blocks in a pain because the object was part of it’s parent block, so when you edit that object, you see your object on top of the a copy causing duplicate face issues. We would much rather be able to more easily “open” and “close” parts, making it easier to edit things, go in/out etc. But whatever, that part is very much like most engineering CAD.
So most of the designers I know have resorted to exploding block instances the very first thing, then organizing by layers and nested layers. This makes editing things much easier (at the expense of losing part instancing), especially working with materials. BUT if you export a step file, the format is kind of messed up. So I want to fix that for my file.

I’d like to have a script that does something like:
for each object that isn’t already a block - define a new block with the location centered.
for each layer with no children, select objects and define a block.
then move through the layer parents until there are none. I’m not even sure how to write that out.

So basically, I’m just trying to split the entire scene up so that every object is defined as a part/block. But then since the objects are sorted by layers, the parts/blocks can get defined as a subassembly based on layer organization. For the blocks based on objects, they should take on the object name. For blocks based on layers, they should take on the layer name.

Doing this would basically “convert” a rhino file into a normal assembly format when exported as step. And since I’d be leaving existing blocks alone, any instancing for screws, or other parts you may have left defined, or defined yourself go untouched other than getting added to the layer based sub-assembly.

For now I’m doing it by hand. I’ve been learning python a bit in blender, but it is Slow going. And I don’t know how to find resources as easily in rhino, especially since python scripts are new as of R6.

This is not true. I don’t know exactly from which version it was released but at least from V5, which is since 2012.

Have you looked at these websites?
https://developer.rhino3d.com/api/RhinoScriptSyntax

Oh, I thought Rhino 5 still only used VBS of some sort.

And thanks for those online resources, I’ve found that the built in info is pretty nice as well, which also seems mostly the same?
Since I’m a Very novice scripter, and even more so in rhino, creating that script would probably be well beyond my abilities. I might be able to turn every object into a block with the block definition in it’s center point within a reasonable amount of time, but that’s probably the extent of it.

I’m not sure I’d find how to “walk” through the layers starting with the lowest child? I see IsLayerParentOf, IsLayerChildOf, LayerChildCount, and a few others. But I can’t wrap my head around writting a script that recursively goes through all of the layers and creates the block for those objects, starting with the lowest child most layers first.