My STL files are suddenly boxy instead of smooth?

Trying to export an object i modeled into STL file but suddenly it’s boxy and pixelated looking instead of smooth like the original. I was able to successfully export it yesterday and the day before the way it was. Not sure what changed, maybe I accidentally messed with the mesh settings. If so, how do I reset it?

The original is probably very far from the origin… If so move it closer and re-export.

If not, have a look at your export mesh settings.

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What do you mean by origin?

World origin - i.e. 0,0,0.

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Hi Mitch - meshes will only appear smoothish if they are welded - try Weld at maybe 90 degrees or so - any different?

-Pascal

I can’t seem to even use the Weld or mesh tool. it won’t let me click on the object. I think there’s been a setting change because there was no difference in actually modeling the object.

Can you post the file here?

messaged it to you! thanks

OK, your object is not far from the origin, so something must have gone wrong with your .stl export settings I would say.

I exported a test STL with the settings below and it seems fine (sent by PM).

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Hi Mitch - can I get this badly behaving stl file? I still don’t understand what the behavior is that cannot be fixed with welding or some other Rhino command.

-Pascal

Hey, this problem happened to me as well. Could you please check it out?
Boxy STL.3dm (935.8 KB)

I see the object are 125,000.00 millimeters across. So meshing sizes should be a bit larger also. I might start with a 100mm edge size start. For instance a 100 mm edge length creates a 728 MB file.

Anoth thing that is important is that STL does not know which face belongs to which object, nor does it know which face is joined to an adjacent face. So with so many objects sharing edges, I would expect the STL coming in will be a bit of a mess.

Pulling objects apart from each other is the best way to keep separate objects within and STL file. Or if these are supposed to be one object, then boolean them together into one.

Are these meant to be single STL parts?

Here are some settings I use:

Thank you for the response. I scaled the objects up because I noticed that larger objects are turned into mesh much easier and, and after it is mesh I scale them back down. I don’t know why but I cannot use _BooleanUnion command with these objects to fuse into the same objects.

I would get them down the right scale then try and model with them.