I’ve been witnessing a few boolean problems on simple shapes. _BooleanDifference seems to be playing up a bit… It keeps joining things into one body but _Boolean2Objects seems to sort it.
The other thing which is perplexing is _MoveHole seems to bring the opening of the hole to the planer surface it’s being moved on. This error doesn’t occur in V5.
Hi Andy - sorry, I am being dense about both of these… can you post a Boolean example? MoveHole seems OK here in your file but I may be doing wrong for what you want. I can move the round hole and then move it back to center on the cross-hairs - it seems correct to me…
Not sure what it was. Even after closing V6 down opening that section again it would return the same errors. Whenever I moved the hole it would create single face in effect losing the hole entirely but the open cylinder would be underneath, I could trim out the face using the cylinder.
With the _BooleanDifference it would fuse the two parts together rather than subtract one form the other. I’ve had that error in the past due to a poor model but this one was pretty simple by comparison.