That makes sense Kyle. I think it’s reasonable for now to stop all modeling changes before we go into paint. We have been exploring the auto unwrap of Substance. It’s ooook for most cases. Especially for parts that have no directionality (like a tillable noise pattern), but not really good for any technical patterning or fabric weaves. Fortunately Substance let’s you import meshes with UV information.
We’d love to see your video! Just ask Andy to give us a one-click Rhino < > Substance link too
easier material transport- less fussy. Ideally you could export that sbsar file apply it in rhino then edit the material in substance and resave it with the same name and theoretically have a semi live link from substance to rhino.
It’s like someone giving you a rhino 3dm instead of a step file… they both work, but the rhino file is less hassle.
At some point, when they are done, they will be available as downloads that you then install.
I’m sure there’ll be an announcement when they are ready.
-wim
OK, so I’ll give it a try and report back my initial thoughts… I’ve never used Cycles as I thought it a poor substitute to any of the “real” render engines out there, namely Maxwell and THEA (haven’t used VRay - yet).