Modelling softer objects (upholstery etc)


#1

Hoping someone can point me in the right direction for modelling upholstery, cushions, curtains etc, I have searched around but not found anything useful. Are there any tutorials on this ? What commands, workflow would be the right direction to go ? I do not use T-splines or the like, so if I could get some reasonable results in Rhino that would be great :slight_smile:. Thanks in advance


(Pascal Golay) #2

Hi Miles - this is a partial answer at best, but it may inspire some further investigation- see if the attached file helps at all.

Simple Tufted Upholstery.3dm (1.2 MB)

-Pascal


#3

There are some other posts where someone did some pleating, I cannot find it right now.

But I found this post

It can be tedious, but it can be done

«Randy


#4

…I didn’t know that OrientOnSrf worked in that way. I thought it was just rigid. All this time I’ve been messing around with Splop and Flow when I could have thrown some things on a model quick and easy like.

Just goes to show how useful this forum is (for those of us who haven’t been through every command and function of the package)

Andy


#5

There is also this thread

More info on pleating a sofa / chesterfield / couch etc…


#6

thanks @rhinorudi , it seems it possible but quite a tedious process looking at those sofas :slight_smile:


#7

thanks Pascal, yes thats not a bad approach, hopefully a few more forum users might add their own workflow for creating such objects :slight_smile:


#8

Yes, it can be, I have a tendency to look at patterns and model sections and work in pieces.

T-Splines is not that simple either. Rebuilding a bracelet means lots of edge & point manipulation.

Working on this beach sand texture flat with Sweeps, History on & off , then they wanted it on a double curved surface. No T-Splines, just straight Rhino. Sometimes tedium is zen.

Good luck and one step at a time.

«Randy


#9

I hear that… T-Splines can be a pain. It takes a while to get the hang of sub-d.

It was a pain to work out the stitching:

So I had to remodel to get the right pucker from the needle and threadr:

I just have to put them together and hopefully it’ll look ok :confused:

Andy

(you know that you’re either getting old or getting too involved when you have to dig out the jewellers’ loupe to see detail you’re trying to mimic!)


#10

So True! Nice work!

[EDIT: added a curtain model , this should give you some ideas how to start.[quote=“milezee, post:1, topic:40741”]
point me in the right direction for modelling upholstery, cushions, curtains etc
[/quote]
Curtains.3dm (2.5 MB)]


#11

thanks :slight_smile: , yes Ive been playing with curtains, probably the easiest to model, I think a cushion with a few creases etc requires a bit more editing, and full upholstery on a sofa definitely time consuming


#12

It’s not perfect but here’s a cushion idea. A simple sweep 2 with one of the curtain curves and a squashed sphere for a button.

Cushion.3dm (4.7 MB)

I did one quarter and then an Array Polar, not lined up though because I just moved the simple one off to the right.

Practise building one or 2 things and then you have that technique in your tool belt.


#13

cheers :slight_smile: , yes discovering a few different ways now, it might not be T-splines or MODO but definitely adequate for what I need :slight_smile:


(Pascal Golay) #14

Hi MIles - here’s another one from the attic:

Pillow_PG.3dm (128.0 KB)

-Pascal


#15

Hi milezee,
I’m currently using Blender (freeware) with its cloth simulation engine and then importing it to Rhino via *.fbx format. There are many tutorials on youtube, it’s quite simple, and you can even import it with textures mapped on.


#16

Unrelated question. How did you get the items to show rendered and wireframe in the same view, when the display settings are wireframe?


(Pascal Golay) #17

Hi Dennis - SetObjectDisplayMode

-Pascal


#18

Awesome thanks. As a note I think it would be nice for that to show up in the object properties palette.


#19

yep, that works quite well, thanks Pascal, even renders up ok in Rhino :slight_smile:


#20

hello milezee (and others),
i agree with jonish. i tried a lot of furniture modeling but never got any convincing results for softbodies with nurbs. imho the way to go is polygonal modeling / physics simulation. i do it in 3ds max, but blender surely works perfecty too.
i attach some pics of professional 3d-models, i downloaded for free at https://www.designconnected.com/. they sell great models, but also have some free stuff to download (textured, ready to render). my own results are far below their quality, but i use them as a challenge.
some of the pics show the polygon structure, which to my mind cannot be done “by hand”.