Modeling Road/Path Intersection on Terrain

How would you go about modeling a road or path intersections in Lands Design? Most, if not all, examples that I can find related to path construction only handle single curves, but in practical use our team needs a solution that can resolve the intersection problem. This is required for roads, sidewalks, and other environment elements that form networks.

Thanks in advance for any help!

Hi @shelco18,

You can achieve that by splitting some of the curves you are using to create the paths. I attach one example here, so that you can see how I splitted the curves.

Paths.3dm (415.1 KB)

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Alfonso,

Thank you for your solution! This is exactly what I was trying to solve. Is there a particular order that you use to adjust the curves to the terrain or do you typically try to keep them in the same plane? Does it even matter?

Hi @shelco18,

It depends on how you want to define the paths. In that example I draw the curves in the XY plane because I wanted the paths to be there, but if you need to adjust the curves to the terrain it is also possible:

Adjust to terrain

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