Modeling a full body

Hi guys, I and one of my friends have started modeling a drone. So we came across a problem that we couldn’t solve. We wanted to model the top part of the drone as a whole piece but as you can see in the picture it is kind of hard. Are there any suggestions to model that part more optimized way? Thank you from now.


![üst|648x500](upload://mFIDN

olEjJy9cyydE9K6Aw05cSj.jpeg)

Hello- it is hard to tell what you need from the images - please post your 3dm file here (public) or send to tech@mcneel.com with a link back to this topic in your comments.

-Pascal

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a better question to ask is why?

why do you need it as one surface?

It will be printed on a 3D printer we thought it may have a better surface quality with that way

Also when we divided it into pieces curve network didn’t work. We couldn’t build the curves in the pic. Only back part

I would model this in SubD if I were you.
That way you can tweak the entire skin to your liking.
And you can convert it to Nurbs for boolean operations when the shape is completed.

You can see and example model of a complex organic shape I made here:

There are some bits and pieces from the modelling shown in this thread.

Basically you think of a SubD shape as a 3 dimensional Nurbs Curve.
So if you follow the same rules for placing the controlpoints then you can get some really smooth yet detailed shapes from little input.

Rule of thumb(s):

  • Try to keep it quad based.
  • Keep it as simple as possible
  • Model in box mode and keep the boxmode as clean as possible. (junk in = junk out)
  • Ask many questions here :wink:

Here you can see the biggest part, it is all one “shell”.

And here is that part if you want to study it:
dino_part.3dm (457.0 KB)

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that is a false assumption. A well built multi surface model will print beautifully. No need to make your life difficult with this requirement.

fwiw as @Holo mentioned, subd is the way to go here-

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