When i mirror a block with a mesh the normals are inverted. is there anything i can do to stop this?
Thanks,
When i mirror a block with a mesh the normals are inverted. is there anything i can do to stop this?
Thanks,
Example attached.[filpped normals.
flipped normals.3dm (83.1 KB)
Same here in v7. Though thats interenting that it happens only on your file i just put sth else to try and don’t get flipped normals.
I also noticed that you have some hisory on object maybe this is the reason ? Don’t know just guessing.
Hi @KeithR,
How did you create the mirrored instance reference, and how are you determining that the mirrored instance reference’s definition geometry has it’s mesh normals inverted?
Thanks,
– Dale
Hey @KeithR, long time.
I thought this was fixed, but it’s just weirder than I thought.
MeshMirrorBug.3dm (210.9 KB)
Hi @pascal, here is an example file with one block that works when mirrored and another that does not. Looking at the detail of the geometery it is difficult to see what the difference might be - is the “Closed double precision polygon mesh” anything to do with it?
mirrored block with mesh direction.3dm (989.4 KB)