Very minor bug in the print dialog:
If I open print (file>print…) and use “output and scaling” and set an area on the model to print 1:1 (window>“set…”>“move”) it seems to keep changing the “on paper = on model” units from millimetre to angstrom (which is a slightly finer level of accuracy than is strictly necessary for my purposes.)
Sometimes it reverts to 1 millimetre = 1 millimetre, but if I change the print area using “set…” then it reverts back to millimetre to angstrom.
Software information
Software versions
Rhinoceros version: 5.2 WIP (5C95w)
IronPython version: 5.1.2015.131
Language: en (MacOS default)
OS X version: Version 10.11.3 (Build 15D21)
Plug-ins
/Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
/Library/Printers/Brother/PDEs/BRMLQuality.bundle/Contents/MacOS/BRMLQuality
Third party kernel extensions
com.3dconnexion.driver (10.2.5) 403007CA-7295-332E-9F17-DC3EA5DFD88D
com.trusteer.wado-d (1507.54) 1D7D0CAD-A1A4-37A3-84D1-6F3CB20266BF
Hardware information
Computer hardware
Hardware model: iMac13,2
Processor: Intel Core i5-3470S CPU @ 2.90GHz
Memory: 8 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GTX 660M 512 MB
Memory: 512 MB
Screen size: 2560 x 1440
Displays: iMac (109dpi 1x)
USB devices
Apple Inc.: Bluetooth USB Host Controller
Western Digital: Ext HDD 1021
Apple Inc.: Apple Keyboard
3Dconnexion: SpaceNavigator
Apple Inc.: FaceTime HD Camera (Built-in)
Western Digital: Elements 10A2
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.8.14 310.42.15f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 2x
Mip map filtering: None
Anisotropic filtering: None