So, I noticed this bug a few times now.
I have a bunch of meshes, I use MeshSplit - they split ok;
But after a while; if I want to split more meshes, MeshSplit doesn’t work anymore.
So I copy-paste the meshes I want to split in another file, I run MeshSplit - again the split works.
Below, 2 videos, of exact same geometry, same document properties, in two separate Rhino instances.
MeshSplit doesn’t work in the first, but it works ok in the second:
@Japhy hi!, thanks for checking.
Try to copy those blue mesh panels, maybe vertically a few times; then start to split them with the surface… a few of them at once or one by one.
I usually select a full row and split it with the surface… and after a few splits, MeshSplit starts to fail.
here’s the sysinfo:
Rhino 8 SR20 2025-6-6 (Rhino 8, 8.20.25157.13001, Git hash:master @ 73b00899cf43922900a763212f167c03dc6f27cc)
License type: Commercial, build 2025-06-06
License details: Cloud Zoo
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 31GB)
.NET 8.0.14
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: AMD Radeon 780M Graphics (AMD) Memory: 1GB, Driver date: 8-13-2024 (M-D-Y).
> Integrated accelerated graphics device with 5 adapter port(s)
- Windows Main Display is laptop's integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 3-14-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 572.83
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop's integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU's maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-14-2025
Driver Version: 32.0.15.7283
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB
Rhino plugins that do not ship with Rhino
C:\Program Files\Enscape\Enscape.Rhino.Plugin-net48\Enscape.Rhino8.Plugin.dll "Enscape.Rhino8.Plugin" 4.6.0.451
C:\Users\bogda\AppData\Roaming\McNeel\Rhinoceros\8.0\Plug-ins\D5LiveSync (e0d5e210-02f6-4ee9-a2b0-1675e225d958)\\D5Conv.rhp "D5 Live Sync for Rhino"
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\SolidTools.rhp "SolidTools"
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp "Commands" 8.20.25157.13001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp "Renderer Development Kit"
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp "Rhino Render" 8.20.25157.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp "Legacy Rhino Render"
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp "RDK_EtoUI" 8.20.25157.13001
C:\Users\bogda\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\PanelingTools\2024.8.20.677\PanelingTools.rhp "PanelingTools"
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp "Snapshots"
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp "MeshCommands" 8.20.25157.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp "RhinoCycles" 8.20.25157.13001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp "Toolbars" 8.20.25157.13001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp "3Dconnexion 3D Mouse"
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp "Displacement"
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp "SectionTools"
PS: The only way to make MeshSplit work again is to open an new Rhino instance.
If i do: File, New, and paste again in the same instance, MeshSplit still fails.
Hi @Japhy , I finally got more time to look into this.
(the plugins are rendering plugins, they have nothing to do with this)
So here it is: a new video and a new file.
Could you please test again:
First run MeshSplit to split those panels with the green surface.
If it works then undo and run MeshSplit again. Do this a few times.
This is how I managedd to replicate this bug.
Ok, I got new info.
I opened in safe mode, MeshSplit still doesn’t work, but in command prompt I get this:
Command: MeshSplit
Select cutting objects ( CoplanarFaces=Keep CreateNgons=Yes DiscardUnsplitMeshes=Yes PermitSplittingInputsWithEachOther )
Select cutting objects. Press Enter when done ( CoplanarFaces=Keep CreateNgons=Yes DiscardUnsplitMeshes=Yes PermitSplittingInputsWithEachOther )
Mesh has features that require a cleanup step. A preprocess step will attempt to merge features to 1.0000000000000001E-07 units. This option can be changed.
Consider also running _MeshRepair.
There are groups among the objects to be split. Some objects might be grouped after splitting.
No meshes were split. Try setting DiscardUnsplitMeshes=No to get the intermediate results.
Running the check command on the mesh will give a full report on the meshes to get split. Also, if the model is too far from the origin it can be a problem.
If you can send us the model we can look at it closer.
Usually for me, MeshSplit works once or twice and then it starts to fail and I have to open a new Rhino instance, paste the meshes there and run MeshSplit again.
Check on mesh that doesn’t split:
General information about this mesh:
Mesh has 4 naked edges. Naked edges can cause problems if the ultimate goal is STL output.
Mesh does not have any degenerate faces.
Mesh does not have any n-gons.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.
ID: e1cb3780-b2e4-4ec2-9474-47ef77d477b3 (363)
Object name: (not named)
Layer name: CURTAINWALL
Render Material:
source = from layer
index = -1
Groups:
Group10
Geometry:
Valid mesh.
Open double precision polygon mesh: 4 vertices, 1 faces with normals
Bounding box: (503832,1.41845e+06,7100) to (505551,1.41943e+06,10200)
Check on mesh which has been split:
General information about this mesh:
Mesh has 5 naked edges. Naked edges can cause problems if the ultimate goal is STL output.
Mesh does not have any degenerate faces.
Mesh does not have any degenerate n-gons.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.
ID: b0ff6f3a-72a6-46d5-b431-8f04e910e877 (720)
Object name: (not named)
Layer name: CURTAINWALL
Render Material:
source = from layer
index = -1
Groups:
Group11
Geometry:
Valid mesh.
Open double precision polygon mesh: 5 vertices, 3 faces with normals (1 n-gon)
Bounding box: (507093,1.41933e+06,3700) to (508734,1.42048e+06,6800)
@scottd I moved the model spot on the origin and MeshSplit still fails.
My steps for the video attached:
-Move model close to origin.
-MeshSplit first row (at the base) - works ok
-MeshSplit second row - works ok
-MeshSplit third row - works ok
-Undo, Undo, Undo
-MeshSplit first row (at the base) - fails
-MeshSplit second row - fails
-MeshSplit third row - fails
Thank you for verifying that. I have reported this and tried to give a few ways to try and recreate it. hopefully it becomes clear in the code what is happening, once they see it in a debugger.
I notice also that using undo a bunch seems to bring the problem forward.