Thank you so much!
I didn’t know that the distance from the origin could affect something, so thank you for letting me know. These metaballs structures are part of a bigger project, so that’s why they were so far from the origin. Anyway, I’ve moved them closer to the origin point, so now it should be fine.
Also, I’ve tried to divide the metaball curves and make the meshes from these points before, but I didn’t realize, that I can use different planes than XY for generating metaballs, so thanks for that.
Currently, I’ve managed to get the points from metaballs and group them using Point Groups (so no baking needed), but I have some struggles with applying the MeshFromPoints command. Did you mean the one from MeshEdit plugin (https://www.food4rhino.com/app/meshedit)? If so, could you please tell me, how should I set the number of points in U and V direction. I am not really sure, if I understand, how this works.
I’ve also tried to create the meshes using Ball Pivot, but for larger metaballs, I need so large radius and the command took minutes to finish.
The Dendro plugin looks really nice, but unfortunately, I am working mainly with Mac, and the plugin works only on Windows OS.
Also, I didn’t mention, that I am creating a low poly geometry from these metaballs, therefore I really don’t need precise meshes. Basically, I want a few weirdly shaped low poly blobs, that are randomly generated, like the ones in the renders (these were created before using the Chromodoris).