Mesh to surface

A Ducati Panigale V4S - what else?

The general case (any collection of curves outlining a BrepFace - or many) is exposed in the above C#. If some more “equalized/normal/whatever” footprint is required (*) then … well … one should do the outer Crv/Poly via various “ortho” constrains (rather very easy via code). But - in a hurry - set the rot to 0 and use an ortho Poly (so to speak).

But … this approach is pointless: think the end result (case: a “rational” LBS via a classic W Truss). I mean a vault (a pathetic topology anyway) that has a “smooth” rnd outer skin while the footprint is heavily constrained … is a muted kind of thing … kinda a Harley Davidson (avoid riding any model).

Moral: a vault should be “chaotic” in every sense (Again: IF an AEC vault is the target) . But the bad news is that you can’t solve it in real-life without code (life sucks).