Mesh sphere push pull result

Hello guys im trying to create something like this with kangaroo , but i cant seem to figure out a way on how to dispatch the sphere points in such order?

sphere.gh (11.8 KB)

This doesn’t look like something you need to use Kangaroo for.

The image shows a smoothing of a simple shape with the symmetry of an icosahedron.

Here’s a way you could use RhinoPolyhedra’s Icosphere. Luckily the mesh vertices are ordered so the first 12 are the vertices of the original icosahedron, making it easy to scale just these, then convert to SubD to get a smoothed version.

smoothedicosa.gh (8.6 KB)

thank you mr daniel , but when i tried to increasse the density to = 2 , and i increased the index i set was to 24 , as you can see the result is not even , any idea?

Yes, for higher divisions the indexing trick won’t be enough. You’ll have to identify the points to move out in a different way, and/or use a different polyhedron.