I would like to ask about this old script of yours about mesh curve offset:
I found its use by computing medial axis similar to this post:
Do you think there is a faster method to compute curve offset or somehow optimize your script?
Currently it takes a few seconds to compute:) Any ideas would be very helpful.
Also maybe you C# version instead of VB?
Yes the script could be faster but I never implemented it. As it works with exact geodesic distances it works with “windows” and windows could be merged if an error is accepted. So it becomes faster. You could also use heat method developped by Keenan Crane https://www.cs.cmu.edu/~kmcrane/Projects/HeatMethod/
I didn’t implement it.
Offset of 3d volume could also be used to calculate sort of skeletton, see this :
Here my script in CS. But I didn’t get too much into it as I have not much use of it at the moment. MedialAxis_petras_CS.gh (46.8 KB)
Skeletonization is also ported to Cockroach plugin from the CGAL
It is important to mention that all credits of original code goes to the initial implementation of this package. It is the result of the work of Xiang Gao during the 2013 season of the Google Summer of Code mentored by Andrea Tagliasacchi and Sébastien Loriot. It was finalized by Andreas Fabri and Sébastien Loriot.