Hello!
I subdivided simple mesh faces into several triangles and then used the Stellate-command to build triangles out of them. Is there a way to get access to every single pyramid, so that i can randomreduce (reduce 1 pyramid at a time) or similar? I think the solution is close to this thread: Seperate meshes
But i cant make it work for my own project.
mesh pyramids.gh (6.1 KB) mesh pyramids.3dm (66.4 KB)