This would be the simplest way I think using a single point component for referencing multiple points. The Weaver Bird add-on for GH will extend the options further.
Just an addition to Brian’s reply: Ball pivot component enables setting the maximal mesh edges length, when generating 3d/2d mesh from a list of points. Which is exactly Delaunay Mesh component lacks of.
Comparison (left is Delaunay Mesh, right is Ball pivot):