Some materials issues to note:
- I create a custom material, and add an image that I want to use as a label by selecting Textures->Color and selecting an image with a transparent background. In the texture options, Use Alpha Channel is selected so I expect the image to have a clear background. Instead, the clear part of the image is clear but it also makes the part transparent wherever the transparent part of the image covers it. When I render the view, the entire part is transparent (only the non-transparent pixels show up - my video doesn’t show this.) I’d expect the part to be non-transparent in both cases, and just the image background to be clear.
- If I convert this same part to plastic and then back to custom, and then apply my image again, the part shows up black.
I know there’s work being done on materials and stuff, just reporting what I see in case it’s useful…
Rhino 7 SR3 2021-1-12