Hey guys,
I try to do this structure in kangaroo, but it does not come out like I wanted it to be. I was wondering if there is a way to make it more “bubbly” and smoother? And maybe someone can also tell me how I can make the structure a bit more equal in height?
First the “quality” of the flat mesh is a factor. Then … there’s a vast variety of ways to “better” control the final vault topology. For instance you can define elastic anchors using inner vertices like these:
That said if selected anchors (i.e. anchors on selected naked vertices) are used you must define different spring values for the naked edges VS the clothed ones.
I have tons of similar (i.e vault type) examples but are all carried 100% via C# code. Notify if you think that a similar approach could be useful for you.
BTW: Another “technique” is to provide K2 a more suitable basis (i.e. a grid + conic portions) to work (shown with the outer boundary vertices static for clarity):
As @PeterFotiadis says - it can often be good to make a more structured quad mesh as the input.
This can allow greater control of the form, and can also come in handy later on for fabrication.
I just wrote out a long post about this in this thread.
Here the shape seems quite suited to generating this quad mesh by thickening curves like this: initial_quadmesh.gh (26.3 KB)
(you’ll need this component Fattener.gha)