I’m trying to do a 3D shape from 2D triangles by linking them with 0-length lines that would act as a springs that bring the triangles together. All triangle sides have been set as unchangeable by fixing their length. The idea is that I do not want to position the elements (triangles) in advance but I want to solve the linkage between them so that the most volumetric 3d shape is generated. The question I have is why does the end shape does not represent my intention and what I’m missing in the definition in order to achieve that? Maybe I should use some inflation as well? How to best add additional rules for not overlapping the triangles so that strange shapes are not generated?
Here is a the initial state with triangles and linking lines:
And here is the result of running kangaroo:
But it should ultimately look like that: