Maintain radius when sweeping around a corner?

Hi everyone,
Just wondering if there’s a way to create a sweep in an arc around a corner rather than mitering, which is seen in the corner here:

Like this, sorta:

I’d like to maintain an equal distance from the edge of the square to the filleted edge.


You could you chop out the corner or align the walls, and do a revolve made from one of the edges you chopped out, but it would look like this.

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Hello - FilletEdge on the sharp cornered box , I think – the vertical one at a larger radius than the lower ones.



Yeah, what Pascal said. : )