Low poly rounded cone

Hello, I’m struggling to creat a low poly rounded cone model without script from nurbs surfaces. Here is my approach :

1/ creat the rounded cone

1

2/ creat the grid lines

2

3/ split the nurbs surface by the grid lines so that I can remake a flat surface from 3 points already organized.

But the result is more complicated than I expected. The split surfaces are curved, some faces have more than 3 vertices. My original intention using these 3-vertices group to creat flat triangle is no longer feasible.

My questions :

1/ what is the quickest way to transform the nurbs surfaces to flatened surfaces? I’ve tried the lunch box paneling tool but the specific pattern is not respected

2/ another way is to manage the grid in a way that they form closed surfaces. Can someone show me how to remanage the vertices in order in my case?

Thanks a lot and looking forward to exchange with you

Here is the original attemps :
gher 3.gh (9.7 KB)

missing

And two Crv params are not internalized? ‘Skin profil’ and ‘Axe’

gher 3 Edited V0.gh (28.8 KB)
diamond divide half horizotal 2.ghuser (22.1 KB)

I made this GH user a while ago. It can solve the seam problem on a cylinder.

1 Like

Hi Quan Li,

Thanks for your quick reply! It works! Yes, one of the main issue is the seam which creats further quartered diamond!

I can see sripting seems inevitable! Anyone having a more non-scripting pure-grasshopper-component approach?

Cheers

gher 3 internalized data.gh (11.9 KB)

sorry here you are with internalized data! I would like to see your solution / approach.