Hello, I’m struggling to creat a low poly rounded cone model without script from nurbs surfaces. Here is my approach :
1/ creat the rounded cone
2/ creat the grid lines
3/ split the nurbs surface by the grid lines so that I can remake a flat surface from 3 points already organized.
But the result is more complicated than I expected. The split surfaces are curved, some faces have more than 3 vertices. My original intention using these 3-vertices group to creat flat triangle is no longer feasible.
My questions :
1/ what is the quickest way to transform the nurbs surfaces to flatened surfaces? I’ve tried the lunch box paneling tool but the specific pattern is not respected
2/ another way is to manage the grid in a way that they form closed surfaces. Can someone show me how to remanage the vertices in order in my case?
Thanks a lot and looking forward to exchange with you
Here is the original attemps :
gher 3.gh (9.7 KB)