I’m trying to sculpt an object that can stand on a flat surface. I want it to have a certain volume so I’ve created a network and played around drawing the points upwards to make a kind of relief. But since some parts of the object are thin, as I touch the surface points, the outline of the curve, which I’d like to keep flat, is also bending in the same direction. I would like to figure out whether it’s possible to force the outline of the shape to stay horizontal at z=0, while the inner surface could be bent upwards. Here is a screenshot of the situation:
Hi Florent - I do not see how to do that with any precision. One thing you can do after adjusting is
- ExtractRenderMesh
- Give that mesh and the level curve to the
Patch
command, and use Starting Surface in Patch and select your surface. Set ‘Starting surface pull’ to 1 to start with.
Mesh is hidden here. Red is the initial surface, blue the adjusted one.
-Pascal
Hi Pascal, thank you for your answer.