The surfaces is meshed, and each intersection point over the surface becomes the origine point for the perpendicular lines.
I already used the fonction SDivide to get my points over the surface. I am struggling after to create perpendicular lines.
It would be super cool to have some advices.
Thanks in advance!
I might be misleading you with the SDivide function. I realised, that if I want to get specific intersections points between my curves, i had to use the fonction MultipleCurves (MCX). But with it, I can’t find my perpendicular vector. The one that I would need to link to the “D” from the fonction LineSDL.
Any idea how to find it from MCX?
I tried to simplify the gh code with a sphere. I made sure to use at the end, the fonction MultipleCurves (MCX) , to get all my intersection points and to be coherant with the example above. I hope it will be easier to find out how to find the perpendicular vector and to use it, instead of the Z vector
Hi, I have a similar question. I noticed this thread is old and I can follow the steps it mentioned here. However I wonder if we have a direct component draw a line perpendicular to a surface now?