LicenseUtils.GetLicense() returns false on Release build

Hi,
I am trying to check license of Plugin A, from Plugin B. That’s why I am using LicenseUtils.GetLicense() method.
It returns “true” when it is a “Debug” build, but returns “false” on a “Release” build. Is there a reason for this?

I noticed that after I uncheck the “Optimize code” option, it returns true in the Release build.

Hi @Darryl_Menezes,

This will never work, sorry.

– Dale