This will not be a technical question. I would like to have a discussion about product configurators in the context of furniture/kitchen purchase.
The reason I want to have this discussion is because I think that ShapeDiver even with its’ limitation of visual fidelity and calculation speeds is still the way to go if your priority is to have a flexible platform and be independant from the developers (relatively) in the long run.
Currently, we just started our partnership with the developers that will create a front end for our furniture/kitchen configurator. The problem is that after showing their portfolio made in Unity game engine the conversation swayed towards how pretty and realistic the visuals should be so now I want to build better case to convince my manager(again) to go shapediver way.
I think we could maybe share our experiences and leard something here. What do you think guys?
Is realism really necessary? Is it necessary if your biggest target group is females, over 30 years old?
Making product configurator in game engine might make it look really good and distinquish you from the competition, but it puts your platform in mobile only environment (because almost nobody would install a program on their pc/mac for the purpose of buying a kitchen or install a Unity plugin on their browser) Do you guys think that in the era of mobile devices most of people would use their phone/tablet to configure and purchase a kitchen or use laptop for it?
Is there a way to synchronise parametric model of a furniture in unity with parametric grasshopper model without building 2 versions of the same design? What I mean is that a model in front end that is used for display and interaction is then needs to be manufactured (cnc) and data for manufacturing/part labeling is generated in grasshopper.
Do you have any stories to share when working with developers? What to be aware of?