I have 2 problems to model this structure in Karamba as a beam structure . First, there is no masonry cross section in Karamba. Second, Should it be defined as a shell or beam!? Could you please help me with a related tutorial example in your site.
Finally, Please provide an example of a tutorial on curved beams.
this is an interesting example!
In Karamba3D 2.0.0 (see here) you can define brittle materials. Input ‘Rankine’ to the input-plug ‘S-Hypo’ which specifies the strangth hypothesis used. Then specify the tensile and compressive strength of your material.
For the beam-like parts you could use trapezoid cross sections. The upper wall could be modeled as a shell.
Karamba3D 2.0.0 can use only straight line segments as beam axes. Therefore it is necessary to cut curved splines into small straight segments by e.g. using Grasshopper’s ‘Divide Curve’-component.
Thanks. But First, Unfortunately My Karamba is an Educational version !!! . Second, could you please check my definition? why beams changed their form from triangle to straight line? I divided all curves to lines!unnamed.gh (134.7 KB) Untitled.3dm (4.1 MB)
the edu version of the license gives you all the features.
You need to make sure to explode all your polylines before converting them into beams: