I am trying to wrap a brep and slightly vacuum it using kangaroo but the input brep is not entirely covered. It is likely an issue to do with either anchor points/point collide/triremesh. I am planning on using this for larger objects and manually drawing out anchor points is not ideal, any suggestions?
This other discussion also goes into something similar but im not fully certain as to how it is achieved and what he means by “filtering anchor points”
I find the best way to achieve a somewhat satisfying result is to offset the mesh slightly.
in a small scene you might get a better result meshing the breps more densely but this approach also means the solver will run much slower on large scenes