Hi David,
Thanks for your reply.
I have tried various mesh settings, as I already indicated. Thing is, I have been using Rhino for many years and this is happening more and more recently when creating surfaces, I found.
I’m working on Windows, but colleague of mine who is working on Mac experiences the exact same problem.
@JimCarruthers I think there is some self shading issues caused by the fact that the posted surface is a bit twisted, and with the original mesh setting this results in triangles with awkward aspect ratio.
@shakedesign In addition to the proposed change in density, set aspect ratio to something between 4 and 10, that should help with surfaces like these to avoid this issue.
Strange thing is that this never occured before ( have been using Rhino for almost 20 years) . And even in the shading (ground plane shadows) you can find the triangular artefacts.
.@Gijs Where do youset the aspect ratio to 4 -10? I can set the render mesh quality (simple) to 1.0 and then the artefacts also diasappear, but I guess that’s not what you mean…?
Click on details in that window and you get more meshing options.
FYI: I opened your file in Rhino 6 and it showed the exact same issue with the same settings, so it could be that the mesh settings for default have changed. I will try to find if this is the case.
I keep all parameters set to ‘0’, except the ‘Max distance, edge to surface’.
But now these setting give triangular artefacts as well for the ‘Smooth & Slower’ preset.
Surprising to hear that opening the file in RH6 also shows the same arftefacts…
Anyway, I gues I’ll have to play a bit more with these settings. Apparently the default settings have changed ‘behind the scenes’ like you mentioned.