Instead of simple cubes, I would like to use my own shape to generate the offset mesh. It’s now a 2D shape (see the linked curve), but also can be extruded if it’s better to have a 3D shape for that. It’s fine if it looks a bit weird in the end, it would just be great to include the shape somehow.
Does anyone know how to do that? I would be very thankful for help.
Is everything in the libraries folder? DendroAPI.dll, DendroGH.gha, tbb.dll, tbbmalloc.dll should all be in the libraries folder. Also make sure they are all unblocked.
Have you disabled COFF? Type in “GrasshopperDeveloperSettings” in the Rhino command prompt, make sure “Memory load *.GHA assemblies using COFF byte arrays” is unchecked.
Are you on a Mac? Dendro works only on windows systems.
unfortunately, dual boot with bootcamp or get a windows pc. i get a lot of requests for a mac version of dendro, but it is not an easy undertaking. it would require a rewrite of a lot of the code. since it is using openvdb c++ code, it isn’t simple to make the plugin work on both pc and mac.
I would still have the following questions:
• How can the amount of the extrusion be set manually? Currently, it always adjusts to a cube.
• Currently the shapes are randomly rotated 180 degrees. How can it be totally random from -360 to 360 in 1 degree increments?
• Is there a way to morph together some edges to have it more organic? Maybe to have it a bit similar like this?