Build your model and arrange it so that its front face is centred on the world origin and lying in the xz plane, then set the camera and target position in the perspective viewport properties panel so that their x and z coordinates are 0, the target y coordinate is zero and the camera y coordinate is a negative value (you will need to experiment with the size). Set camera rotation to 0. Set the lens length to a low (wide angle) value (again you will need to experiment, but start around 20).
Placing the model at the world origin is just to make the camera and target positioning easy. If for some reason you cannot do that you will have to work out appropriate camera and target coordinates.