Introducing TriRemesh - high quality triangular and hexagonal remeshing and shrink wrapping

One other thing I didn’t mention yet -
When wrapping onto open meshes, small holes in the target should get covered smoothly, but for large openings, the wrapped mesh will generally have lower triangle quality on the ‘floating’ parts which are not in contact with the target.
The aim is to improve this in the future, but currently you might want to do a second remeshing pass after the first wrapping (or alternatively use FillMeshHoles on the input first to fix the holes in the target as much as possible before wrapping onto it).

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